Sorcery
Sorcery
Rune: Sorcery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+
Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+
Aery cannot be sent out again until she returns to you.
Slot 1
Summon Aery
SummonAery
Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing 10 - 50 based on level (+0.05 AP ) (+0.1 bonus AD ).
Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+0.05 AP ) (+0.1 bonus AD ).
Aery cannot be sent out again until she returns to you.
Empowering or protecting allies with abilities sends Aery to them, shielding them for 30 - 100 based on level (+
Aery cannot be sent out again until she returns to you.
Arcane Comet
ArcaneComet
Damaging a champion with an ability hurls a comet at their location, dealing increased damage based on distance.
Adaptive Damage : 15 - 100 based on level (+0.05 AP and +0.1 bonus AD )
Cooldown: 20 - 8s
Damage amplification scales up to 100% at 750 range.
Cooldown: 20 - 8s
Damage amplification scales up to 100% at 750 range.
Stormraider's Surge
PhaseRush
Dealing 25% of a champion's maximum health within 3s grants 48% Move Speed and 50% Slow Resistance for 4s. Move Speed is 75% effective for ranged champions.
Cooldown: 20s - 10s
Cooldown: 20s - 10s
Deathfire Touch
DeathfireTouch
Damaging a champion with an ability burns them for 3 - 12 based on level (+0.03 AP ) (+0.07 bonus AD ) adaptive damage per second. After burning for 3 seconds, the damage of the burn increases by 75% while they remain on fire.
Duration:
Single Target: 4s
Area of Effect: 2s
Damage over Time: 1s
Duration:
Single Target: 4s
Area of Effect: 2s
Damage over Time: 1s
Slot 2
Axiom Arcanist
NullifyingOrb
Your Ultimate has 12% increased damage, healing, and shielding.
(AoE damage is reduced to a 8% increase)
Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.
(AoE damage is reduced to a 8% increase)
Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown by 7%.
Manaflow Band
ManaflowBand
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Cooldown: 15 seconds
Nimbus Cloak
NimbusCloak
After casting a Summoner Spell, gain a Move Speed increase that lasts for 2s and allows you to pass through units.
Increase:15% - 45% Move Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Move Speed ).
Increase:
Slot 3
Transcendence
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Celerity
Celerity
All movement bonuses are 7% more effective on you and gain 1% Move Speed .
Absolute Focus
AbsoluteFocus
While above 70% health, gain an adaptive bonus of up to 18 Attack Damage or 30 Ability Power (based on level).
Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Grants 1.8 Attack Damage or 3 Ability Power at level 1.
Slot 4
Scorch
Scorch
Your next damaging ability hit sets champions on fire dealing 20 - 40 bonus magic damage based on level after 1s.
Cooldown: 10s
Cooldown: 10s
Waterwalking
Waterwalking
Gain 10 Move Speed and 13 - 30 Adaptive Force (based on level) when in the river.
May you be as swift as the rushing river and agile as a startled Rift Scuttler.
May you be as swift as the rushing river and agile as a startled Rift Scuttler.
Gathering Storm
GatheringStorm
Every 10 min gain AP or AD, adaptive .
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...
10 min: + 8 AP or 5 AD
20 min: + 24 AP or 14 AD
30 min: + 48 AP or 29 AD
40 min: + 80 AP or 48 AD
50 min: + 120 AP or 72 AD
60 min: + 168 AP or 101 AD
etc...