Aurora shoots a hex through the air, guiding it as it flies. Enemies hit take damage and are Hexed. Every 3rd cast, she purges Hexed targets, dealing bonus damage.
Riven passively gains Move Speed and gains charge as she moves. At max charge she jumps forward, dealing damage in an area. Every second cast knocks up.
Jinx shoots out a barrage of bullets in a target direction. Bullets now pierce, dealing less damage to targets hit after the first. Cooldown is heavily reduced.