Sear: Damaging jungle monsters burns them for magic damage over 5 seconds.
Auto Path: Smiting 5 times consumes this item and upgrades your Attack-Smite, increasing its damage to monsters to 900.
Huntsman: Killing large jungle monsters grants bonus experience.
Recoup: Regen up to Mana (based on missing mana) per second when in the jungle or river.
Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
Jungle Companions Summon a Scorchclaw that assists you against monsters.
Scorchclaw's Slash The companion grows as you hunt monsters, empowering your Smite. When fully grown, it periodically imbues your next Attack or Ability to burn enemies and Slow them. Killing large monsters readies this immediately.
Jungle Companions Summon a Gustwalker that assists you against monsters.
Gustwalker's Gait The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants Move Speed upon entering brush, increased when killing large monsters.
Jungle Companions Summon a Mosstomper that assists you against monsters.
Mosstomper's Courage The companion grows as you hunt monsters, empowering your Smite. When fully grown, it grants a shield that regenerates after killing large monsters or out of combat.
Active - Consume: Crush the Eye of the Herald, begining the ritual to summon Rift Herald. You may click the Rift Herald after it has summoned to control how it charges. This control effect can be done once when it is summoned, and once each time a nearby enemy structure dies.