Items

Items 4 items

Cloth Armor

Cloth Armor

1029

Total cost
300
Sell value
210
Categories
Armor
Possible evolutions
2421
2420
1031
323190
2019
3193
3047
3024
3050
3023
3076
3082
3105
3190
Description
Slightly increases Armor
Chain Vest

Chain Vest

1031

Total cost
800
Sell value
560
Categories
Armor
Possible evolutions
3742
3068
323002
3109
323075
3002
3075
323109
6665
6662
Description
Greatly increases Armor
Null-Magic Mantle

Null-Magic Mantle

1033

Total cost
400
Sell value
280
Categories
SpellBlock
Possible evolutions
1057
3140
323190
3193
3050
3001
3155
3211
3105
3111
3190
4632
Description
Slightly increases Magic Resist
Emberknife

Emberknife

1035

Total cost
350
Sell value
140
Categories
LifeSteal SpellVamp Jungle
Description


7% Omnivamp against jungle monsters
  • Sear: Damaging jungle monsters burns them for magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item and upgrades your Smite to Challenging Smite, increasing its damage to monsters to 900 and damage to minions to 500 +10% target max Health. Challenging Smite marks champions for 4 seconds. Damaging a marked champion deals an additional true damage to them over 2.5 seconds. You take 10% reduced damage from marked champions.
  • Huntsman: Killing large jungle monsters grants bonus experience.
  • Recoup: Regen up to Mana (based on missing mana) per second when in the jungle or river.

    Consuming this item grants all item effects permanently and increases Smite damage to monsters. If you have gained more gold from minions than jungle monsters, gold and experience from minions is heavily reduced. Healing is not reduced on AoE attacks. If two levels behind the average champion level of the game, monster kills grant bonus experience.
    Only attacks and abilities apply Challenging Smite's burn