Absorb Taking magic damage from enemy Champions grants a stack of Steadfast (max 10) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.
Dissipate While at 10 stacks of Steadfast, gain 50 Magic Resist and 14% increased Move Speed.
One spell can add a new stack of Steadfast every 1 second.
90 Attack Damage 125 Ability Power 60% Attack Speed 25% Critical Strike Chance 250 Health 30 Armor 30 Magic Resist 250 Mana 20 Ability Haste 10% Move Speed 10% Life Steal 100% Base Health Regen 100% Base Mana Regen
Doing Something You are permanently On Fire!
"It must do something... Declined, it does EVERYTHING"
Hypershot: Damaging a champion with a non-targeted Ability at over 600 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you.
The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.