Spellblade: After using an Ability, your next Attack is enhanced with an additional + {{ Item_Melee_Ranged_Split_B }} target max Health physical damage {{ Item_Cooldown }}. If the target is a champion, also heal for 55% of the premitigation damage.
{{ Item_Mythic_Passive }} 3% Armor Penetration and 3% Magic Penetration.
Spellblade deals min damage to units, but no more than damage to Monsters. {{ Item_Melee_Ranged_Rules }}
Fire Damaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.