Items

Items 8 items

Deep Freeze

Deep Freeze

9293

Total cost
0
Sell value
0
Description


Blocks damage freezing enemies and granting a shield. Damage scales with Armor and shield scales with Max health. When the shield expires it freezes all nearby enemies again.

Damage, Ability Haste, Area Size, Duration, Max Health, Armor
Meow Meow

Meow Meow

9300

Total cost
0
Sell value
0
Description


Jinx shoots out a barrage of bullets in a target direction.

Evolve: Ability Haste

Damage, Ability Haste, Crit Chance, Projectile Count
Shield Slam

Shield Slam

9301

Total cost
0
Sell value
0
Description


Leona slams her shield, dealing damage in a cone that scales with her armor.

Evolve: Armor

Damage, Ability Haste, Area Size, Crit Chance, Armor
Sound Wave

Sound Wave

9302

Total cost
0
Sell value
0
Description


Seraphine sends out a wave of sound, damaging and slowing enemies hit.

Evolve: Projectile Count

Damage, Ability Haste, Crit Chance, Projectile Count, Duration
Pillory Swipe

Pillory Swipe

9303

Total cost
0
Sell value
0
Description


Briar sweeps in front of her, dealing damage that scales with her Max Health.

Evolve: Max Health

Damage, Ability Haste, Area Size, Crit Chance, Max Health
Steel Tempest

Steel Tempest

9304

Total cost
0
Sell value
0
Description


Yasuo gains 25 Flow per second, and more when he moves and dashes.

At 100 Flow, he lets out a whirlwind. damaging all enemies in a line.

Evolve: Crit Chance

Damage, Ability Haste, Crit Chance, Projectile Count
Tentacle Slam

Tentacle Slam

9305

Total cost
0
Sell value
0
Description


Illaoi slams the ground with her idol, dealing damage in an area around the impact and spawning a tentacle that will attack nearby enemies.

Evolve: Duration

Damage, Ability Haste, Area Size, Duration
Winged Dagger

Winged Dagger

9306

Total cost
0
Sell value
0
Description


Xayah throws out a dagger infront of her that pierces through enemies, dealing less damage to subsequent enemies and leaves a Dagger in the ground.

Evolve: Pickup Radius

Damage, Ability Haste, Crit Chance, Projectile Count, Duration