Colossus: Gain bonus Attack Damage based off of bonus Health.
Cleave: Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.Titanic Crescent Empower your next Cleave to deal bonus physical damageOn-Hit and deal bonus physical damage to enemies behind the target.
Active -Soul Anchor (0s) Mark your current location. After 5 seconds, return to that location. You may recast at any point during Soul Anchor's duration to return to your marked location early.
60 Ability Power 35 Ability Haste 150% Base Mana Regen
Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 20% of current health.
Absorb Taking magic damage from enemy Champions grants a stack of Steadfast (max 10) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.
Dissipate While at 10 stacks of Steadfast, gain 50 Magic Resist and 14% increased Move Speed.
One spell can add a new stack of Steadfast every 1 second.
90 Attack Damage 125 Ability Power 60% Attack Speed 25% Critical Strike Chance 250 Health 30 Armor 30 Magic Resist 250 Mana 20 Ability Haste 10% Move Speed 10% Life Steal 100% Base Health Regen 100% Base Mana Regen
Doing Something You are permanently On Fire!
"It must do something... Declined, it does EVERYTHING"
Hypershot: Damaging a champion with a non-targeted Ability at over 600 range or Slowing or Immobilizing them Reveals them and increases their damage taken from you.
The Ability that triggers Hypershot also benefits from the damage increase. Pets and non-immobilizing traps do not trigger this effect. Only the initial placement of zone Abilities will trigger this effect. Distance is measured from the Ability cast position.
Soulrend Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 25% Move Speed for 1.5 seconds (30(0s) per champion).
Damaging a new champion will extend the duration of the Move Speed bonus.
90 Ability Power 15 Magic Penetration 4% Move Speed
Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them and grants 25% Move Speed for 1.5 seconds.
Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies and you gain 25% Move Speed for 1.5 seconds.