Covering Fire While near an allied champion, On-Hit gain a stack of Edict, At 1 stacks, the next time you would apply an On-Hit, your teammate also fires a bolt at the target, dealing physical damage and applying their On-Hit effects.
Sow Increase your Attack Speed from all sources by 15%.
Reap On-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%.
Soulrend (0s) per champion Damaging a champion with Attacks or Abilities deals an additional magic damage and grants you 40% Move Speed for 1.5 seconds.
Damaging a new champion will extend the duration of the Move Speed bonus.
400 Health 35 Armor 35 Magic Resist 12% Heal and Shield Power
Guiding Light Upon casting your Ultimate you Transcend, increasing your Max Health by for 9s. While Transcended, you and allies within 1200 range of you heal for () over the duration (0s).
Cloudburst II Dash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
Nightstalker Your Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).
Sandswipe Dash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target.
Money In The Bank Your Attacks and Abilities have a 12% chance to bank between 30 and 245 Gold when they hit an enemy. On Round Win, cash out. On Round Lose, lose 25% of your bank.
ZZ'Rot (0s) On Attack or when damaging an enemy with an ability, summon 8 Voidgrubs to Attack the target. Voidgrubs deal magic damage and live for up to 3 seconds.