Items

Items 16 items

Hemomancer's Helm

Hemomancer's Helm

447103

Total cost
1000
Sell value
400
Categories
Damage SpellVamp AbilityHaste
Description
60 Attack Damage
30 Ability Haste
15% Omnivamp


Scarlet Allegiance
Threshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take.
Innervating Locket

Innervating Locket

447104

Total cost
1000
Sell value
400
Categories
Health SpellDamage AbilityHaste
Description
70 Ability Power
20 Ability Haste
200 Health


Fill the Soul
Any Ability cast within 800 range grants you a charge.

At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round.
Empyrean Promise

Empyrean Promise

447105

Total cost
1000
Sell value
400
Categories
SpellDamage ManaRegen AbilityHaste
Description
70 Ability Power
18% Heal and Shield Power
30 Ability Haste
125% Base Mana Regen


ACTIVE (0s)
Vigilance
Teleport to your ally and grant shield for 5s when landing. Can be used when Ally is downed.
Dragonheart

Dragonheart

447106

Total cost
1000
Sell value
400
Categories
Health HealthRegen Armor Damage AttackSpeed MagicResist AbilityHaste
Description


Inner Flame
Increases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess.

Every 2 rounds, gain a Dragon Soul.

If you already have every elemental soul and would gain another, an ancient power awakens within...

When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.
Decapitator

Decapitator

447107

Total cost
1000
Sell value
400
Categories
Damage AttackSpeed SpellDamage NonbootsMovement
Description
80 Adaptive Force
50% Attack Speed
6% Move Speed


Attacks and Non-Ultimate Abilities grant stacks. Gain Ultimate Damage and Ultimate Ability Haste per stack.
Runecarver

Runecarver

447108

Total cost
1000
Sell value
400
Categories
SpellDamage NonbootsMovement
Description
80 Ability Power
20 Ability Haste
4% Move Speed


Helix
Moving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Attacks if it is ready.

Spiral Out
On Energized Attack, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage.
Cruelty

Cruelty

447109

Total cost
1000
Sell value
400
Categories
Armor SpellDamage MagicResist
Description
80 Ability Power
30 Armor
30 Magic Resist


Watch Them Fall
On Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast.
Moonflair Spellblade

Moonflair Spellblade

447110

Total cost
1000
Sell value
400
Categories
Health SpellDamage Tenacity
Description
85 Ability Power
400 Health
30% Tenacity


Relentless
When you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks.

When you Attack, reduce your Ability Cooldowns by 0.5 seconds.
Overlord's Bloodmail

Overlord's Bloodmail

447111

Total cost
2500
Sell value
1250
Categories
Health Damage
Description
40 Attack Damage
400 Health


Tyranny
Gain AD equal to 3% Bonus HP.

Retribution
Gain up to 17.5% increased AD based on your percent missing Health.
Flesheater

Flesheater

447112

Total cost
1000
Sell value
400
Categories
Damage SpellDamage MagicPenetration ArmorPenetration
Description
70 Adaptive Force
500 Health
20 Ability Haste


Hack the Meat
Dealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability.

Cannibalize
On Champion Takedown, Heal yourself and your ally for 18% of the Target's Max Health.
Detonation Orb

Detonation Orb

447113

Total cost
1000
Sell value
400
Categories
SpellDamage Mana MagicPenetration
Description
90 Ability Power
12 Magic Penetration
600 Mana
20 Ability Haste


The Bomb
Ability damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies).

3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately.
Reverberation

Reverberation

447114

Total cost
1000
Sell value
400
Categories
Health Armor AttackSpeed OnHit MagicResist
Description
35 Armor
35 Magic Resist
40% Attack Speed


Reverberate
At combat start gain 50 max Health per 10% bonus Attack Speed.

Resonate
Attacks deal magic damage On-Hit.

Rumble
Immobilizing or Grounding an enemy champion grants 25 stacks for 10 seconds. While at 100 stacks, Immobilizing an enemy champion applies On-Hit effects 3 times.
Regicide

Regicide

447115

Total cost
1000
Sell value
400
Categories
Damage NonbootsMovement ArmorPenetration
Description
60 Attack Damage
15 Lethality
8% Move Speed


End the Line
At the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 10 Attack Damage and refreshes your Ultimate's Cooldown.
Kinkou Jitte

Kinkou Jitte

447116

Total cost
1000
Sell value
400
Categories
Health Damage SpellDamage AbilityHaste
Description
70 Adaptive Force
400 Health
30 Ability Haste


Between the Ribs
You can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals an additional max Health true damage and grants Move Speed for 1.5 seconds.
Pyromancer's Cloak

Pyromancer's Cloak

447118

Total cost
1000
Sell value
400
Categories
Health Damage SpellDamage SpellVamp
Description
85 Adaptive Force
400 Health
15 Ability Haste


Spark (5s) Cooldown
Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds.

Cleansing Flame (0s) per champion
Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second.

The size and strength of each Blaze scale the number unique Burn sources you have.
Lightning Rod

Lightning Rod

447119

Total cost
1000
Sell value
400
Categories
Damage AttackSpeed
Description
500 Health
30 Armor
30 Magic Resist
8% Move Speed


Call Lightning
Every 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds.

If you are struck by the lightning, gain a Shield for 2 seconds.

Fully Automated
Your Autocast Cooldowns are reduced by 1 seconds and benefit from your Ability Haste.

Call Lighting has a minimum cooldown of 5 seconds.